Update #3 - Risk vs. reward mechanics, many bugfixes, new status effects, visual tweaks
-changed base resolution to 720*405, then scaled layout view to 1.65, this allows for slightly higher res UI and text
- added status effects: dumb, curse, added to monster's attacks
- re-written tile spawning code, allows for varying widths of tower in later iterations
- re-written traps code, eliminated traps clumping together, now max of 1 trap per row, if row has traps.
- added critical hit particle effects and shake
- added numbers to realtime poison damage
- reduced tower floors by 1
- can now click on the inventory icon to close it as well as 'x'
Lots of bugfixes:
-fixed can walk out of screen when facing first stair
- fixed mouse click trigger for inventory can also open door
-fixed typo disgard > discard
- fixed enemies still end up with negative hp, especially after draining
- fixed items have unlimited uses in battle
- fixed vortex spell description matches sap mana
- fixed lightning trap always can be resisted due to strength of 12
Files
Tyrant's Tower
Battle your way to the top of the tyrant's tower in this dark pixel art dungeon crawler
Status | Prototype |
Author | IAO Games |
Genre | Role Playing |
Tags | Dark Fantasy, Dungeon Crawler, Monsters, Pixel Art, Procedural Generation, Retro, Solo RPG, Turn-Based Combat |
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