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Tyrant's Tower

Tyrant's Tower

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Devlog

  • Update #4 - patrolling enemies, side towers, minor UI tweaks and bugfixes
    January 22, 2025 by IAO Games
    1
    #update
    A new mechanic has been added - enemy encounters are now represented by floating skulls that patrol the floor in a simple back and forth pattern, with correct timing they can sometimes be avoided allo... Continue reading
  • Update #3 - Risk vs. reward mechanics, many bugfixes, new status effects, visual tweaks
    January 09, 2025 by IAO Games
    2
    -changed base resolution to 720*405, then scaled layout view to 1.65, this allows for slightly higher res UI and text - added status effects: dumb, curse, added to monster's attacks - re-written tile... Continue reading
  • Update #2 - movement changes, items in battle, extra key controls, minor RNG edits, enemy HP bars
    December 31, 2024 by IAO Games
    1
    #update
    Greetings! Update #2 brings forth some changes to gameplay in response to player feedback, and some minor tweaks too. For those interested the full changelog is: - New movement behaviour (hold A or D... Continue reading
  • Update #1 - new font and bugfix for combat
    December 24, 2024 by IAO Games
    1
    #bugfix, #update
    The font used in all game text has been changed to make it easier to read. A bug in the combat system has been fixed - enemies no longer attack with negative damage values when player stats are heavil... Continue reading
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